Using a sub-optimal set of skills to end the fight as soon as possible.Plague Doctor's Incision, Hellion's If It Bleeds) Equipping skills that can be used from multiple positions (e.g.Reduce the negative impact of being surprised by: Scouting battles (heroes don't get surprised in scouted battles).Increase your chance to surprise the enemy and reduce your chance of being surprised with: It will take a few turns to get them back into optimal positions, prolonging the fight and taking extra damage. having the Leper in the 3rd rank and a Vestal in the 1st. Being surprised, on the other hand, can be extremely bad: e.g. Surprising your enemy is very good: you will have 4 turns before they get to act. NOTE: While in the Darkest Dungeon and the Farmstead, it is impossible to be surprised or surprise your foes, rendering items that affect the surprise chance obsolete. The maximum surprise chance is 65% for both sides. The chances differ again depending on the current light level, the specific increases can be seen in the below table: But in corridors and rooms that have been scouted, the base chance of surprising monsters increases to 25%, with no chance of being surprised. There is a base 10% chance of being surprised, or surprising monsters, in rooms and corridors that haven't yet been scouted. If you surprise enemies, they will go last on the first turn, allowing you to reliably plan actions. Escaping from battle becomes impossible for the first turn. If your party is surprised, party members will be shuffled around, messing your formation. Upon entering a battle, there is a chance to surprise enemies or be surprised by them.
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